Skip to main content

Introduction to RoboCup Research in Japan

  • Conference paper
Modeling Decisions for Artificial Intelligence (MDAI 2004)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3131))

Abstract

RoboCup (Robot World Cup Initiative) is the most famous soccer robot competition in the world. However, RoboCup was originally established as an international joint project to promote AI, robotics, and related field. To go toward this aim, the soccer game is selected as a primary domain in RoboCup and soccer game competitions and international conferences have been organized at different places of the world every year since 1997 [1]-[6]. Currently, about 35 countries and 3,000 researchers are participating in the RoboCup project. The final goal of the RoboCup project is to develop a team of fully autonomous humanoid robot soccer players, according to the official rule of the FIFA, that can win against the human World Cup champion team until 2050.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Kitano, H. (ed.): RoboCup 1997. LNCS, vol. 1395. Springer, Heidelberg (1998)

    Google Scholar 

  2. Asada, M. (ed.): RoboCup 1998. LNCS (LNAI), vol. 1604. Springer, Heidelberg (1999)

    Google Scholar 

  3. Veloso, M., Pagello, E., Kitano, H. (eds.): RoboCup 1999. LNCS (LNAI), vol. 1856. Springer, Heidelberg (2000)

    Google Scholar 

  4. Stone, P., Balch, T., Kraetzschmar, G. (eds.): RoboCup 2000. LNCS (LNAI), vol. 2019. Springer, Heidelberg (2001)

    MATH  Google Scholar 

  5. Birk, A., Coradeschi, S., Tadokoro, S. (eds.): RoboCup 2001. LNCS (LNAI), vol. 2377. Springer, Heidelberg (2002)

    MATH  Google Scholar 

  6. Kaminka, G.A., Lima, P.U., Rojas, R. (eds.): RoboCup 2002. LNCS (LNAI), vol. 2752. Springer, Heidelberg (2003)

    MATH  Google Scholar 

  7. Mackworth, A.: On Seeing Robots, Computer Vision: System, Theory, and Applications, pp. 1–13. World Scientific Press, Singapore (1993)

    Google Scholar 

  8. Tsuzaki, R., Yoshida, K.: Motion Control Based on Fuzzy Potential Method for Autonomous Mobile Robot with Omnidirectional Vision. J. of the Robotics Society of Japan, 656–662 (2003) (in Japanese)

    Google Scholar 

  9. Kougo, J., Fujii, H., Yoshida, K.: Design Method of an Action-Integrator for Cooperative Soccer Robot. In: Symp. of the Robotics Society of Japan (RSJ 2002) ,1B38, CD-ROM (2002) (in Japanese)

    Google Scholar 

  10. Asada, M., Noda, S., Tawaratumida, S., Hosoda, K.: Purposive Behavior Acquisition for a Real Robot by Vision-Based Reinforcement Learning. Machine Learning 23, 279–303 (1996)

    Google Scholar 

  11. Takahashi, Y., Asada, M.: Multi-Controller Fusion in Multi-Layered Reinforcement Learning. In: International Conference on Multisensor Fusion and Integration for Intelligent Systems (MFI 2001), pp. 7–12 (2001)

    Google Scholar 

  12. Uchibe, E., Yanase, M., Asada, M.: Behavior Generation for a Mobile Robot Based on the Adaptive Fitness Function. In: Proc. of Intelligent Autonomous Systems (IAS-6), pp. 3–10 (2000)

    Google Scholar 

  13. Enokida, S., Ohashi, T., Yoshida, T., Ejima, T.: Extended Q-Learning: Reinforcement Learning Using Self-Organized State Space. In: Stone, P., Balch, T., Kraetzschmar, G.K. (eds.) RoboCup 2000. LNCS (LNAI), vol. 2019, pp. 129–138. Springer, Heidelberg (2001)

    Chapter  Google Scholar 

  14. RoboCup Federation.: Robocup Official Site, http://www.robocup.org/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Maeda, Y. (2004). Introduction to RoboCup Research in Japan. In: Torra, V., Narukawa, Y. (eds) Modeling Decisions for Artificial Intelligence. MDAI 2004. Lecture Notes in Computer Science(), vol 3131. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27774-3_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-27774-3_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22555-3

  • Online ISBN: 978-3-540-27774-3

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics