Abstract
Our project, which was non-traditional in scope and in customer involvement in GUI design, benefited from modification of the standard XP story development and maintenance process. We support these findings with data amassed over three years of such a project. We present the evolution of our augmented process, in accordance with the principles of XP. We present data comparing our use of the standard story process against our modified process, and identify properties of our project which render it a candidate for the alternative process. We hope our results can aid other XP planners in determining if their projects would benefit from such modified methodology, and if so, provide guidance in determining appropriate modifications.
Supported in part by Natural Sciences and Engineering Research Council of Canada (NSERC).
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Woit, D.M. (2004). User Story Methodology Adaptations for Projects Non-traditional in Scope and Customer GUI Contributions. In: Zannier, C., Erdogmus, H., Lindstrom, L. (eds) Extreme Programming and Agile Methods - XP/Agile Universe 2004. XP/Agile Universe 2004. Lecture Notes in Computer Science, vol 3134. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27777-4_16
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DOI: https://doi.org/10.1007/978-3-540-27777-4_16
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