Skip to main content

Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time

  • Conference paper
Book cover Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3105))

Abstract

As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced attention has to be paid to audience experience, creative constraints, and presence and role of the enabling technology. This paper describes the implementation of HopStory, an interactive, location-based narrative distributed in space and time, which was designed with this balance in mind. In HopStory, cinematic media is housed within wireless sculptures distributed throughout a building. The audience, through physical contact with a sculpture, collects scenes for later viewing. Inspired by the history of the installation space the narrative relates a day in the life of four characters. By binding the story to local time and space and inviting the audience to wander, we amplify the meaning and impact of the HopStory content and introduce an innovative approach to a day-in-the-life story structure.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Kearney, R.: On Stories, p. 156. Routledge, London (2002)

    Google Scholar 

  2. Joyce, M.: Afternoon. Electronic Hypertext, Riverrun (1989)

    Google Scholar 

  3. Brondmo, H.P., Davenport, G.: Creating and Viewing the Elastic Charles – A Hypermedia Journal. In: Proceedings Hypertext II Conference, July 1989, pp. 43–51 (1989)

    Google Scholar 

  4. Sparacino, F.: Sto(ry)chastics: a Bayesian network architecture for combined user modeling, sensor fusion, and computational storytelling for interactive spaces. PhD Thesis, MIT (2002)

    Google Scholar 

  5. Pan, P.: http://web.media.mit.edu/~ppk/Research.htm

  6. Pan, P., Christina, C., Davenport, G.: The Birth of Another Alice. Computers and Fun 4, University of York, UK (November 2001)

    Google Scholar 

  7. Rokeby, D.: Transforming Mirrors: Navigable Structures, http://www.interlog.com/~drokeby/mirrorsnavig.html

  8. iButton Overview, http://www.ibutton.com/ibuttons/index.html

  9. Byrne, A.: Guinness Times: My days in the world’s most famous brewery. Town House and Country House, Ranelagh, Dublin 6 (1999)

    Google Scholar 

  10. Johnston, M.: Around the Banks of Pimlico. The Attic Press, Dublin (1985)

    Google Scholar 

  11. Agamanolis, S.: Isis, Cabbage, and Viper: New tools and strategies for designing responsive media. PhD dissertation, MIT, pp. 81–93 (2001)

    Google Scholar 

  12. Isis web site, http://web.media.mit.edu/~stefan/isis

  13. O’Mahony, D., Doyle, L.: Architectural Imperatives for 4th Generation IP-based Mobile Networks. In: Proceedings, Forth International Symposium on Wireless Personal Multimedia Communications, Aalborg, Denmark, September 2001, pp. 1319–1325 (2001)

    Google Scholar 

  14. Mazalek, A.: Tangible Interfces for Interactive Point-of-View Narratives. MS Thesis, MIT (2001)

    Google Scholar 

  15. Nisi, V., Briggs, J.: Weirdview, hypermedia interactive installation exibited at the Douglas Hide Gallery, Dublin, mscmm graduate show (2000)

    Google Scholar 

  16. Krizanc, J.: Tamara. Stoddart Publishing Co. Limited, Toronto (1989)

    Google Scholar 

  17. Strohecker, C., Brooks, K., Friedlander, L.: Tired of Giving In: An Experiment in Narrative Unfolding, http://www.merl.com/reports/docs/TR99-16.pdf

  18. Mazalek, A., Wood, A., Ishii, H.: GenieBottles: An Interactive Narrative in Bottles. Siggraph (2001)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Nisi, V., Wood, A., Davenport, G., Oakley, I. (2004). Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time. In: Göbel, S., et al. Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27797-2_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-27797-2_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22283-5

  • Online ISBN: 978-3-540-27797-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics