Abstract
This paper discusses how the concept of narrativity can be applied to the nature of the performative experience in IVE based participative story systems. VR technology affords an experience that has a strong narrative potential provided the design and evaluation are done from a user centred perspective. The concept of presence is discussed in relation to literary, film and performance theories’ explanation of transportation in a fictional world.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Bernstein, A.S.: The orienting response and direction of stimulus change. Psychonomic Science 12(4), 127–128 (1968)
Biocca, F.: The Cyborg’s Dilemma: Progressive Embodiment in Virtual Environments. Journal of Computer-Mediated Communication 3(2) (1997)
Cacioppo, J.T., Tassinary, L.G.: Inferring Psychological Significance from Physiological Signals. American Psychologist 45, 16–18 (1990)
Dillon, Cath, Keogh, E., Freeman, J., Davidoff, J.: Aroused and Immersed: The Psychophysiology of Presence. Goldsmith College / Independent Television Commission, UK (2000)
Ditton, T., Lombard, M.: At the Heart of It All: The Concept of Presence. Journal of Computer-Mediated Communication 3(2) (1997)
Ekman, P., Rosenberg, E.: What the Face Reveals: Basic and Applied Studies of Spontaneous Expression Using the Facial Action Coding System. Oxford University Press, Oxford (1998)
Gerrig, Richard, J.: Experiencing Narrative Worlds: On the Psychological Activities of Reading. Yale University Press, New Haven (1993)
Gibson, J.J.: The Ecological Approach to Visual Perception. Houghton Mifflin, Boston (1979)
Greenwald, M.K., Cook, E.W., Lang, P.J.: Affective Judgement and Psychophysiological Response. Dimensional Covariation in the Evaluation of Pictorial Stimuli. Journal of Psychophysiology 3, 51–64 (1989)
Heeter, C.: Being There: The Subjective Experience of Presence. Presence 1(2) (1992)
Heim, M.: Virtual Realism. Oxford University Press, NY (1998)
Ihde, Don: Bodies, Virtual Bodies and Technology. In: Welton, D. (ed.) Body and Flesh: A Philosophical Reader, pp. 349–357. Blackwell, Malden (1998)
Izard, C.E.: Innate and Universal Facial Expressions: Evidence from Developmental and Cross Cultural Research. Psychological Bulletin 115, 288–299 (1994)
Lang, P.J., Greenwald, M.K., Bradley, M.M., Hamm, A.O.: Looking at Pictures: Affective, Facial, Visceral and Behavioural Reactions. Psychophysiology 30, 261–273 (1993)
Levenson, R.W.: Autonomic Nervous System Differences among Emotions. Psychological Science 3, 23–27 (1992)
Murray, Janet, H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Free Press, New York (1997)
Nath, S.: Story, Plot and Character Action: Narrative Experience as an Emotional Braid. In: Göbel, S., Braun, N., Spirling, U., Dechau, J. (eds.) Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) Conference 2003, pp. 1–18. Fraunhofer IRB Verlag, Darmstadt (2003)
O’Brien, J., Büscher, M., Rodden, T., Trevor, J.: Red is Behind You: The Experience of Presence in Shared Virtual Environments paper presented at the Workshop on Presence in Shared Virtual Environments (1998)
Prothero, J.D., Parker, D.E., Furness III., T.: Towards a Robust, Quantitative Measure for Presence. In: Proceedings of the Conference on Experimental Analysis and Measurement of Situation Awareness, pp. 359–366 (1995)
Ryan, M.-L.: Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. The Johns Hopkins University Press, Baltimore (2001)
Schechner, R.: Performative Circumstances from the Avant Garde to Ramlila. Seagull Books (1983)
Schloerb, D.W.: A Quantitative Measure of Presence. Presence 4(1) (1995)
Schroeder, R.: PossibleWorlds: The Social Dynamic of Virtual Reality. Westview Press (1996)
Schubert, T.W., Friedmann, F., Regenbrecht, H.T.: Embodied Presence in Virtual Environments. In: Visual Representations and Interpretations, pp. 268–278. Springer, London (1999)
Schuemie, M.J., van der Straaten, P., Krijn, M., van der Mast, C.A.P.G.: Research on Presence in VR: a Survey. Cyberpsychology and Behaviour (January 2001)
Sheridan, T.B.: Descartes, Heidegger, Gibson, and God: Towards an Eclectic Ontology of Presence. Presence 8(5), 551–559 (1999)
Slater, M., Usoh, M.: Representation Systems, Perceptual Positions, and Presence in Immersive Virtual Environments. Presence 3(2), 130–144 (1993)
Slater, M., Usoh, M., Steed, A.: Depth of Presence in Virtual Environments. Presence 3(6), 130–144 (1994)
Steuer, J.: Defining Virtual reality: Dimensions Determining Telepresence. SRTC paper 104 (1993)
Tuan, Y.F.: Space and Place: The Perspective of Experience. University of Minnesota Press, Minneapolis (1974)
Witmer, B.G., Singer, M.J.: Measuring Presence in Virtual Environments: A Presence Questionnaire. Presence 7(3) (1998)
Yaremko, R.M., Blair, M.W., Leckhart, B.T.: The Orienting Reflex to Changes in Conceptual Stimulus Dimension. Psychonomic Science 5, 317–318 (1970)
Zahorik, P., Jenison, R.L.: Presence as Being-In-The-World. Presence 7(1) (1998)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Nath, S. (2004). Narrativity of User Experience. In: Göbel, S., et al. Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27797-2_8
Download citation
DOI: https://doi.org/10.1007/978-3-540-27797-2_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22283-5
Online ISBN: 978-3-540-27797-2
eBook Packages: Springer Book Archive