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Narrativity of User Experience

Presence as Transportation in IVE Based Narrative Systems

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3105))

Abstract

This paper discusses how the concept of narrativity can be applied to the nature of the performative experience in IVE based participative story systems. VR technology affords an experience that has a strong narrative potential provided the design and evaluation are done from a user centred perspective. The concept of presence is discussed in relation to literary, film and performance theories’ explanation of transportation in a fictional world.

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© 2004 Springer-Verlag Berlin Heidelberg

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Nath, S. (2004). Narrativity of User Experience. In: Göbel, S., et al. Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27797-2_8

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  • DOI: https://doi.org/10.1007/978-3-540-27797-2_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22283-5

  • Online ISBN: 978-3-540-27797-2

  • eBook Packages: Springer Book Archive

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