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Integrated Decision Points for Interactive Movies

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3105))

Abstract

We describe a study which explores alternative means of communicating decision points in an interactive movie. The two variants used novel, non-disruptive cues embedded in the movie itself: a fade to black and white and a zoom effect accompanied by subtle sound cues. Both the interactivity and its presentation were received very positively in trials and perceived to enhancing the experience of the movie greatly, despite the fact that not all viewers recognised interaction points easily.

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References

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© 2004 Springer-Verlag Berlin Heidelberg

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Tully, G., Turner, S. (2004). Integrated Decision Points for Interactive Movies. In: Göbel, S., et al. Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27797-2_9

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  • DOI: https://doi.org/10.1007/978-3-540-27797-2_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22283-5

  • Online ISBN: 978-3-540-27797-2

  • eBook Packages: Springer Book Archive

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