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Choosing Methods for Prototype Testing of Inclusive Computer Games

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Book cover Computers Helping People with Special Needs (ICCHP 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3118))

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Abstract

A range of methods used in the development of computer games for young blind and visually impaired children demonstrates how depending on the stage and focus of a design process different ways of working with children allow to identify relevant information. It is also shown how methods help to create mutual understanding between special needs children and a design team.

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References

  1. Kesteren, v I., Bekker, M.M., Vermeeren, A., Llyod, P.: Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects. In: IDC 2003 Conference Proceedings, pp. 41–49. The Association for Computing Machinery, Inc, New York (2003)

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© 2004 Springer-Verlag Berlin Heidelberg

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van Leeuwen, L., Power, A., Ellis, P. (2004). Choosing Methods for Prototype Testing of Inclusive Computer Games. In: Miesenberger, K., Klaus, J., Zagler, W.L., Burger, D. (eds) Computers Helping People with Special Needs. ICCHP 2004. Lecture Notes in Computer Science, vol 3118. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27817-7_40

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  • DOI: https://doi.org/10.1007/978-3-540-27817-7_40

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22334-4

  • Online ISBN: 978-3-540-27817-7

  • eBook Packages: Springer Book Archive

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