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Interactive Observability in Ludics

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Book cover Automata, Languages and Programming (ICALP 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3142))

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Abstract

In Ludics [7] a proof/program (called design) can be thought of as a black box, to be studied by making it interact with other designs.

We explore what can be recognized interactively in this setting, developing two approaches, which we respectively qualify as dynamic and static. The former consists in studying the geometrical properties of the paths induced by the interaction (normalization), much in the style of the Geometry of Interaction. The latter analyzes statically the properties of a design.

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References

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  6. Faggian, C., Maurel, F.: Ludics on graphs, towards concurrency. draft

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© 2004 Springer-Verlag Berlin Heidelberg

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Faggian, C. (2004). Interactive Observability in Ludics. In: Díaz, J., Karhumäki, J., Lepistö, A., Sannella, D. (eds) Automata, Languages and Programming. ICALP 2004. Lecture Notes in Computer Science, vol 3142. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27836-8_44

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  • DOI: https://doi.org/10.1007/978-3-540-27836-8_44

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22849-3

  • Online ISBN: 978-3-540-27836-8

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