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Engaging Learners with Everyday Technology: A Participatory Simulation Using Mobile Phones

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3160))

Abstract

Mobile text messaging provides a novel opportunity to engage learners in collaborative learning experiences. This study describes the use of mobile text messaging to engage learners in an interactive role-playing game based on the water cycle. Learners were guided through their role in this participatory simulation using SMS messages sent to their mobile phones. Learners’ physical positions in the game triggered particular events and precluded others, thus enabling an interactive simulation that was more than just a series of messages sent out at fixed intervals. Results indicated that the learners’ understanding of the topic was at least as good as in a comparative conventional teaching condition, despite being given far less causal information. Furthermore, a set of learners who answered a test of water cycle knowledge without any teaching gave different responses to the SMS group, suggesting that the SMS game is at least a viable and entertaining alternative to lesson-based teaching for appropriate topics.

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© 2004 Springer-Verlag Berlin Heidelberg

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Lonsdale, P., Baber, C., Sharples, M. (2004). Engaging Learners with Everyday Technology: A Participatory Simulation Using Mobile Phones. In: Brewster, S., Dunlop, M. (eds) Mobile Human-Computer Interaction - MobileHCI 2004. Mobile HCI 2004. Lecture Notes in Computer Science, vol 3160. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28637-0_57

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  • DOI: https://doi.org/10.1007/978-3-540-28637-0_57

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-23086-1

  • Online ISBN: 978-3-540-28637-0

  • eBook Packages: Springer Book Archive

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