Skip to main content

Electronic Augmentation of Traditional Board Games

  • Conference paper
Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

Included in the following conference series:

Abstract

Manufacturers of traditional board games are looking for ideas to innovate their products and keep up with the popularity of modern computer games. We developed an idea of how traditional board games can be augmented with modern technology and how electronics can increase the level of excitement and board game pleasure. The concept of a self-conscious gameboard is proposed and its viability demonstrated through a case study in which the popular board game Settlers of Catan was electronically enhanced.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Barbaro, M.: Beyond Monopoly. The Washington Post, 07-07-2003 page F01

    Google Scholar 

  2. Murphy, L.: Replaying Old Favorites. 03-11-2002. Washington Times Corp.

    Google Scholar 

  3. Mandryk, R.L., Maranan, D.S., Inkpen, K.M.: False Prophets: Exploring Hybrid Board/Video Games. In: Proceedings of CHI 2002, ACM Press, New York (2002)

    Google Scholar 

  4. Teuber, K.: Die Siedler von Catan. Franckh-Kosmos Verlags-GmbH & Co (1995)

    Google Scholar 

  5. de Boer, C.J.: Elektronische Toevoegingen aan Traditionele Bordspellen (Electronic Augmentations of Traditional Board Games). Technical Report 2004–05, Leiden University

    Google Scholar 

  6. Lundgren, S.: Joining the Bits and Pieces. MSc Thesis in Interaction Design, IT University of Göteborg, Sweden (2002)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 IFIP International Federation for Information Processing

About this paper

Cite this paper

de Boer, C.J., Lamers, M.H. (2004). Electronic Augmentation of Traditional Board Games. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_57

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-28643-1_57

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics