Abstract
We human associate and memorize situations with emotional feelings at the time, and these experiences affect our daily behaviors. In this paper, we will present our attempt to design this character in an entertainment robot QRIO aiming for more genuine Human-Robot interaction.
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Tanaka, F., Noda, K., Sawada, T., Fujita, M. (2004). Associated Emotion and Its Expression in an Entertainment Robot QRIO. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_64
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DOI: https://doi.org/10.1007/978-3-540-28643-1_64
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22947-6
Online ISBN: 978-3-540-28643-1
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