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Associated Emotion and Its Expression in an Entertainment Robot QRIO

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

Abstract

We human associate and memorize situations with emotional feelings at the time, and these experiences affect our daily behaviors. In this paper, we will present our attempt to design this character in an entertainment robot QRIO aiming for more genuine Human-Robot interaction.

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© 2004 IFIP International Federation for Information Processing

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Tanaka, F., Noda, K., Sawada, T., Fujita, M. (2004). Associated Emotion and Its Expression in an Entertainment Robot QRIO. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_64

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_64

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

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