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A Progressive Sounding Object Model in Virtual Environment

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Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

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Abstract

Realistic audio is a requisite part of an immersive VR system. Previous research primarily focused on sound transmission modeling, e.g. room acoustics modeling. A progressive sounding object model based on modal synthesis is proposed in this article to integrate sound source modeling with sound transmission simulation. It is characterized by direct construction from geometry data plus a handful of material properties of the virtual object, progressive representation in multiple levels and natural binaural modeling.

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© 2004 IFIP International Federation for Information Processing

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Zhang, Q., Chen, T. (2004). A Progressive Sounding Object Model in Virtual Environment. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_75

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_75

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

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