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Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games

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Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

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Abstract

This paper explores novel ideas about the use of modern digital games for educational purposes, and especially online games. We propose a framework that utilises an approach related to invisible playgrounds, so that a game is not only played within the virtual space provided by individual computers but is distributed across both digital and non-digital formats. We argue that educational games constructed on this sort of multi-modal, distributed framework can be extremely effective at engaging and immersing students in an educational process.

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© 2004 IFIP International Federation for Information Processing

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Charles, D., McAlister, M. (2004). Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_79

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_79

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

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