Abstract
This paper explores novel ideas about the use of modern digital games for educational purposes, and especially online games. We propose a framework that utilises an approach related to invisible playgrounds, so that a game is not only played within the virtual space provided by individual computers but is distributed across both digital and non-digital formats. We argue that educational games constructed on this sort of multi-modal, distributed framework can be extremely effective at engaging and immersing students in an educational process.
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Charles, D., McAlister, M. (2004). Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_79
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DOI: https://doi.org/10.1007/978-3-540-28643-1_79
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22947-6
Online ISBN: 978-3-540-28643-1
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