Skip to main content

Fun and Sports: Enhancing the Home Fitness Experience

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

Abstract

The current paper describes research that is aimed to elucidate our understanding of technology factors that may help users of home exercise equipment to stay motivated for doing regular work-outs. In particular, we investigated the effects of immersion and coaching by a virtual agent on intrinsic motivation and the sense of presence of participants cycling on a stationary home exercise bike. A basic two-by-two within-subjects experimental design was employed whereby participants were presented with a virtual racetrack with two levels of immersion (high vs. low) and two levels of a virtual coach (with vs. without). Results indicate a clear positive effect of immersion on both motivation and presence. The virtual coach significantly lowered the perceived control and pressure/tension dimensions of intrinsic motivation, but did not affect the enjoyment dimension. The presence of the virtual coach also reduced negative effects associated with VEs.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Petri, H.: Motivation: Theory and Research. Wadsworth Publishing Company, Belmont (1981)

    Google Scholar 

  2. Deci, E.L.: Intrinsic motivation. Plenum Press, New York (1975)

    Book  Google Scholar 

  3. Slater, M., Wilbur, S.: A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments 6, 603–616 (1997)

    Article  Google Scholar 

  4. Heeter, C.: Being there: The subjective experience of presence. Presence: Teleoperators and Virtual Environments 1, 262–271 (1992)

    Article  Google Scholar 

  5. Steuer, J.: Defining Virtual Reality: Dimensions determining telepresence. Journal of Communication 44(2), 73–93 (1992)

    Article  Google Scholar 

  6. Lombard, M., Ditton, T.B.: At the heart of it all: The concept of presence. Journal of Computer-Mediated Communication 3(2) (1997), Available online at http://www.ascusc.org/jcmc/vol3/issue2/lombard.html

  7. Hendrix, C., Barfield, W.: Presence within virtual environments as a function of visual display parameters. Presence: Teleoperators and Virtual Environments 5, 274–289 (1996a)

    Article  Google Scholar 

  8. Hendrix, C., Barfield, W.: The sense of presence within auditory virtual environments. Presence: Teleoperators and Virtual Environments 5, 290–301 (1996b)

    Article  Google Scholar 

  9. Welch, R.B., Blackmon, T.T., Liu, A., Mellers, B.A., Stark, L.W.: The effects of pictorial realism, delay of visual feedback and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments 5, 263–273 (1996)

    Article  Google Scholar 

  10. IJsselsteijn, W.A., de Ridder, H., Freeman, J., Avons, S.E., Bouwhuis, D.: Effects of stereoscopic presentation, image motion and screen size on subjective and objective corroborative measures of presence. Presence: Teleoperators and Virtual Environments 10, 298–311 (2001)

    Article  Google Scholar 

  11. Intrinsic Motivation Inventory (retrieved on 01-10-2003), http://www.psych.rochester.edu/SDT/measures/word/IMIfull.doc

  12. IJsselsteijn, W.A., de Ridder, H., Freeman, J., Avons, S.E.: Presence: Concept, determinants and measurement. In: Proceedings of the SPIE, vol. 3959, pp. 520–529 (2000)

    Google Scholar 

  13. Lessiter, J., Freeman, J., Keogh, E., Davidoff, J.: A cross-media presence questionnaire: The ITC–Sense of Presence Inventory. Presence: Teleoperators and Virtual Environments 10, 282–297 (2001)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 IFIP International Federation for Information Processing

About this paper

Cite this paper

IJsselsteijn, W., de Kort, Y., Westerink, J., de Jager, M., Bonants, R. (2004). Fun and Sports: Enhancing the Home Fitness Experience. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-28643-1_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics