Abstract
An approach is being explored that involves embedding a fuzzy logic based resource manager in an electronic game environment. Game agents can function under their own autonomous logic or human control. This approach automates the data mining problem. The game automatically creates a cleansed database reflecting the domain expert’s knowledge, it calls a data mining function, a genetic algorithm, for data mining of the data base as required and allows easy evaluation of the information extracted. Co-evolutionary fitness functions are discussed. The strategy tree concept and its relationship to co-evolutionary data mining are examined as well as the associated phase space representation of fuzzy concepts. Co-evolutionary data mining alters the geometric properties of the overlap region known as the combined admissible region of phase space significantly enhancing the performance of the resource manager. Significant experimental results are provided.
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Smith, J.F. (2004). Automating Co-evolutionary Data Mining. In: Yang, Z.R., Yin, H., Everson, R.M. (eds) Intelligent Data Engineering and Automated Learning – IDEAL 2004. IDEAL 2004. Lecture Notes in Computer Science, vol 3177. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28651-6_69
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DOI: https://doi.org/10.1007/978-3-540-28651-6_69
Publisher Name: Springer, Berlin, Heidelberg
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