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Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3179))

Abstract

Virtual Reality (VR) Systems allow immersive inspection of very complex environments, with direct interaction with the objects in the virtual scene. Low cost and affordable VR systems are becoming essential in application areas like Industrial Design, Medical Applications and Cultural Heritage. The specific requirements in these areas will be discussed, together with the advantages of using VR devices and immersive inspection techniques.

Discrete geometric models can very useful for some involved geometry processing algorithms like model repair, occlusion culling and mutiresolution and level of detail. The interest of these techniques and their potential in present and future VR applications will be discussed. The talk will also address the present limitations and future perspectives of VR techniques in medicine, industrial design and cultural applications.

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© 2004 Springer-Verlag Berlin Heidelberg

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Brunet, P. (2004). Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality. In: Perales, F.J., Draper, B.A. (eds) Articulated Motion and Deformable Objects. AMDO 2004. Lecture Notes in Computer Science, vol 3179. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30074-8_2

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  • DOI: https://doi.org/10.1007/978-3-540-30074-8_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22958-2

  • Online ISBN: 978-3-540-30074-8

  • eBook Packages: Springer Book Archive

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