Abstract
Previous research on human-machine teaming[1] argued that a formal specification in human-agent systems could prove beneficial in a hostile environment, and proposed an initial demonstration which has been successfully implemented[2] using a test-bed based on JACK[3] and Unreal Tournament (UT) [4]. This paper describes how to harvest these results and proposes a team for situations where human-agent collaboration is crucial to its success. A specific game type within Unreal Tournament is utilised, called Capture The Flag[5]. The proposed team is designed with the Prometheus agent design methodology[6] as a guide and is comprised of humans and agents each having a specific role.
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Sioutis, C., Tweedale, J., Urlings, P., Ichalkaranje, N., Jain, L. (2004). Teaming Humans and Agents in a Simulated World. In: Negoita, M.G., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based Intelligent Information and Engineering Systems. KES 2004. Lecture Notes in Computer Science(), vol 3213. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30132-5_16
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DOI: https://doi.org/10.1007/978-3-540-30132-5_16
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