Abstract
Strategic games model the interaction among simultaneous decisions of agents. The starting point of strategic games is a set of players (agents) having strategies (decisions) and preferences on the game’s outcomes. In this paper we do not assume the decisions and preferences of agents to be given in advance, but we derive them from the agents’ mental attitudes. We specify such agents, define a mapping from their specification to the specification of the strategic game they play. We discuss a reverse mapping from the specification of strategic games that agents play to a specification of those agents. This mapping can be used to specify a group of agents that can play a strategic game, which shows that the notion of agent system specification is expressive enough to play any kind of game.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Boutilier, C.: Toward a logic for qualitative decision theory. In: Proceedings of the KR 1994, pp. 75–86 (1994)
Broersen, J., Dastani, M., Hulstijn, J., van der Torre, L.: Goal generation in the BOID architecture. Cognitive Science Quarterly. Special issue on ‘Desires, goals, intentions, and values: Computational architectures’ 2(3-4), 428–447 (2002)
Cohen, P.R., Levesque, H.J.: Intention is choice with commitment. Artificial Intelligence 42, 213–261 (1990)
Dastani, M., van der Torre, L.: Decisions and games for BD agents. In: Proceedings of The Workshop on Game Theoretic and Decision Theoretic Agents, Canada, pp. 37–43 (2002)
Dastani, M., van der Torre, L.: What is a normative goal? Towards Goal-based Normative Agent Architectures. In: Lindemann, G., Moldt, D., Paolucci, M. (eds.) RASTA 2002. LNCS (LNAI), vol. 2934, pp. 210–227. Springer, Heidelberg (2004)
Lang, J.: Conditional desires and utilities - an alternative approach to qualitative decision theory. In: Proceedings of the European Conference on Artificial Intelligence (ECAI 1996), pp. 318–322 (1996)
Osborne, M.J., Rubenstein, A.: A Course in Game Theory. The MIT Press, Cambridge (1994)
Rao, A., Georgeff, M.: Modeling rational agents within a BDI architecture. In: Proceedings of the KR 1991, pp. 473–484 (1991)
Savage, L.: The foundations of statistics. Wiley, New York (1954)
Simon, H.A.: The Sciences of the Artificial. MIT Press, Cambridge (1981)
von Neumann, J., Morgenstern, O.: Theory of Games and Economic Behavior. Princeton University Press, Princeton (1944)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Dastani, M., van der Torre, L. (2004). Games for Cognitive Agents. In: Alferes, J.J., Leite, J. (eds) Logics in Artificial Intelligence. JELIA 2004. Lecture Notes in Computer Science(), vol 3229. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30227-8_4
Download citation
DOI: https://doi.org/10.1007/978-3-540-30227-8_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-23242-1
Online ISBN: 978-3-540-30227-8
eBook Packages: Springer Book Archive