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Simulation of Artificial Life Model in Game Space

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3397))

Abstract

Game designer generally fixes the distribution and characteristics of game characters. These could not possibly be changed during playing a game. The point of view at online game player, usually the game playing time is getting longer. So online game is bored because of fixed distribution and characteristics of game characters. In this study, we propose and simulate the system about distribution and characteristics of NPCs. NPCs’ special qualities can be evolved according to their environments by applying gene algorithm. It also produces various special quality NPCs from a few kinds of NPCs through evolution. Game character group’s movement can be expressed more realistically by applied Flocking algorithm.

This work was supported by the 2000 Inje University Research Grant.

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© 2005 Springer-Verlag Berlin Heidelberg

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Seu, J.H., Song, BK., Kim, H.S. (2005). Simulation of Artificial Life Model in Game Space. In: Kim, T.G. (eds) Artificial Intelligence and Simulation. AIS 2004. Lecture Notes in Computer Science(), vol 3397. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30583-5_19

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  • DOI: https://doi.org/10.1007/978-3-540-30583-5_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-24476-9

  • Online ISBN: 978-3-540-30583-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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