Abstract
The paper proposes a layered scripting language technique for representation and control of avatar behavior for simpler avatar control in various domain environments. We suggest three layered architecture which is consisted of task-level behavior, high-level motion, and primitive motion script language. These layers brides gap between application domain and implementation environments, so that end user can control the avatar through easy and simple task-level scripting language without concerning low-level animation and the script can be applied various implementations regardless of application domain types. Our goal is to support flexible and extensible representation and control of avatar behavior by layered approach separating application domains and implementation tools.
This work was supported by Ministry of Commerce, Industry and Energy
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© 2005 Springer-Verlag Berlin Heidelberg
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Kim, JK., Sohn, WS., Cho, BJ., Lim, SB., Choy, YC. (2005). A Layered Scripting Language Technique for Avatar Behavior Representation and Control. In: Kim, T.G. (eds) Artificial Intelligence and Simulation. AIS 2004. Lecture Notes in Computer Science(), vol 3397. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30583-5_60
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DOI: https://doi.org/10.1007/978-3-540-30583-5_60
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-24476-9
Online ISBN: 978-3-540-30583-5
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