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An Integrated Environment Blending Dynamic and Geometry Models

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3397))

Abstract

Modeling techniques tend to be found in isolated communities: geometry models in CAD and Computer Graphics and dynamic models in Computer Simulation. When models are included within the same digital environment, the ways of connecting them together seamlessly and visually are not well known even though elements from each model have many commonalities. We attempt to address this deficiency by studying specific ways in which models can be interconnected within the same 3D space through effective ontology construction and human interaction techniques. Our work to date has resulted in an environment built using the open source 3D Blender package, where we include a Python-based interface, as well as scene, geometry, and dynamics models.

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© 2005 Springer-Verlag Berlin Heidelberg

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Park, M., Fishwick, P. (2005). An Integrated Environment Blending Dynamic and Geometry Models. In: Kim, T.G. (eds) Artificial Intelligence and Simulation. AIS 2004. Lecture Notes in Computer Science(), vol 3397. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30583-5_61

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  • DOI: https://doi.org/10.1007/978-3-540-30583-5_61

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-24476-9

  • Online ISBN: 978-3-540-30583-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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