Abstract
Polygonal surface models are generally composed of a large amount of polygonal patches. Highly complex models can provide a convincing level of realism but rather cause problems in real-time applications, such as virtual reality or 3D simulation system focusing on real-time interactivity. Therefore, it is useful to have various simplified versions of the model according to the performance of the system. In this paper, we present a surface simplification algorithm, which can excellently preserve the characteristic features of the original model, even after drastic simplification process. In addition, the proposed algorithm is efficient in memory usage and useful in real-time rendering applications requiring progressive and incremental rendering of surface data.
This work was supported by the faculty research fund of Konkuk University in 2004.
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Ko, MC., Lee, JO., Kang, HK., Lee, B. (2005). Error Metric for Perceptual Features Preservation in Polygonal Surface Simplification. In: Baik, DK. (eds) Systems Modeling and Simulation: Theory and Applications. AsiaSim 2004. Lecture Notes in Computer Science(), vol 3398. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30585-9_67
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DOI: https://doi.org/10.1007/978-3-540-30585-9_67
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