Skip to main content

Error Metric for Perceptual Features Preservation in Polygonal Surface Simplification

  • Conference paper
Systems Modeling and Simulation: Theory and Applications (AsiaSim 2004)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3398))

Included in the following conference series:

Abstract

Polygonal surface models are generally composed of a large amount of polygonal patches. Highly complex models can provide a convincing level of realism but rather cause problems in real-time applications, such as virtual reality or 3D simulation system focusing on real-time interactivity. Therefore, it is useful to have various simplified versions of the model according to the performance of the system. In this paper, we present a surface simplification algorithm, which can excellently preserve the characteristic features of the original model, even after drastic simplification process. In addition, the proposed algorithm is efficient in memory usage and useful in real-time rendering applications requiring progressive and incremental rendering of surface data.

This work was supported by the faculty research fund of Konkuk University in 2004.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Krus, M., et al.: Levels of Detail & Polygonal Simplification. ACM Crossroads 3(4), 13–19 (1997)

    Article  Google Scholar 

  2. Ko, M.C., Choy, Y.C.: Mesh Simplification for QoS Control in 3D Web Environment. In: Chung, C.-W., Kim, C.-k., Kim, W., Ling, T.-W., Song, K.-H. (eds.) HSI 2003. LNCS, vol. 2713, pp. 1–11. Springer, Heidelberg (2003)

    Chapter  Google Scholar 

  3. Cohen, J.: Interactive Walkthroughs of Large Volumetric Datasets: Concepts and Algorithms for Polygonal Simplification. In: Proc. SIGGRAPH 2000 Course Notes (2000)

    Google Scholar 

  4. Cohen, J.: Advanced Issues in Level of Detail: Measuring Simplification Error. In: Proc. SIGGRAPH 2001 Course Notes (2001)

    Google Scholar 

  5. Schroeder, W.J., et al.: Decimation of triangle meshes. In: Proc. SIGGRAPH 1992, vol. 26(2), pp. 65–70 (1992)

    Google Scholar 

  6. Cohen, J., et al.: Simplification Envelopes. In: Proc. SIGGRAPH 1996, pp. 119–128 (1996)

    Google Scholar 

  7. Turk, G.: Re-tiling Polygonal Surfaces. In: Proc. SIGGRAPH 1992, pp. 55–64 (1992)

    Google Scholar 

  8. Klein, R., et al.: Mesh reduction with error control. In: Proc. Visualization 1996, pp. 311–318 (1996)

    Google Scholar 

  9. Hoppe, H.: New quadric metric for simplifying meshes with appearance attributes. In: Proc.IEEE Visualization 1999, pp. 59–66 (1999)

    Google Scholar 

  10. Lindstrom, P., et al.: Evaluation of Memoryless Simplification. IEEE Trans. Visualization and Computer Graphics 5(2), 98–115 (1999)

    Article  Google Scholar 

  11. DeLoura, M.: Game Programming Gems. Charles River Media (2001)

    Google Scholar 

  12. Hoppe, H.: Progressive meshes. In: Proc. SIGGRAPH 1996, pp. 99–108 (1996)

    Google Scholar 

  13. Melax, S.: A simple, Fast, and Effective Polygon Reduction Algorithm. Game Developer, 44–49 (1998)

    Google Scholar 

  14. Garland, M., Heckbert, P.: Surface Simplification Using Quadric Error Metrics. In: Proc. SIGGRAPH 1997, pp. 209–216 (1997)

    Google Scholar 

  15. Renze, K.J., Oliver, J.H.: Generalized Unstructured Decimation. IEEE Computer Graphics and Applications 16(2), 24–32 (1996)

    Article  Google Scholar 

  16. Cignoni, P., et al.: Metro: measuring error on simplified surfaces. Computer Graphics Forum 17(2), 167–174 (1998)

    Article  Google Scholar 

  17. Ciampalini, A., et al.: Multiresolution Decimation based on Global Error. The Visual Computer, Springer International 13(5), 228–246 (1997)

    Google Scholar 

  18. Cignoni, P., et al.: A Comparison of Mesh Simplification Algorithms. Computers & Graphics, Pergamon Press 22(1), 37–54 (1998)

    Article  Google Scholar 

  19. Low, K.L., Tan, T.S.: Model Simplification using Vertex Clustering. In: Symposium on Interactive 3D Graphics, pp. 75–81 (1997)

    Google Scholar 

  20. Hoppe, H., et al.: Mesh optimization. Proc. SIGGRAPH 1993 19, 26 (1993)

    Google Scholar 

  21. Luebke, D.P.: A Developer’s Survey of Polygonal Simplification Algorithms. IEEE Computer Graphics &Applications 21(3), 24–35 (2001)

    Article  Google Scholar 

  22. Rossignac, J., Borrel, P.: Multi-resolution 3D approximations for rendering complex scenes. Modeling in Computer Graphics, 455–465, Springer (1993)

    Google Scholar 

  23. Luebke, D., Carl, E.: View-Dependent Simplification of Arbitrary Polygonal Environments. In: Proc. SIGGRAPH 1997, pp. 199–208 (1997)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ko, MC., Lee, JO., Kang, HK., Lee, B. (2005). Error Metric for Perceptual Features Preservation in Polygonal Surface Simplification. In: Baik, DK. (eds) Systems Modeling and Simulation: Theory and Applications. AsiaSim 2004. Lecture Notes in Computer Science(), vol 3398. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30585-9_67

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-30585-9_67

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-24477-6

  • Online ISBN: 978-3-540-30585-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics