Abstract
In this paper, we propose a perception model for virtual agents based on a two-layered architecture. Each agent is equipped with a sensing mechanism that retrieves the objects in its field of view and stores them in its memory, and with a perception module that applies a set of rules on them and generates its beliefs. We propose a scripting language for defining such perception rules using condition->assertion statements, and describe in detail an example of a perception case.
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Vosinakis, S., Panayiotopoulos, T. (2003). Programmable Agent Perception in Intelligent Virtual Environments. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds) Intelligent Virtual Agents. IVA 2003. Lecture Notes in Computer Science(), vol 2792. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39396-2_33
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DOI: https://doi.org/10.1007/978-3-540-39396-2_33
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20003-1
Online ISBN: 978-3-540-39396-2
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