Abstract
Path integration is a widely used method of navigation in nature whereby an animal continuously tracks its location by integrating its motion over the course of a journey. Many mathematical models of this process exist, as do at least two hand designed neural network models. Two one dimensional distance measuring tasks are here presented as a simplified analogy of path integration and as a first step towards producing a neuron-based model of full path integration constructed entirely by artificial evolution. Simulated agents are evolved capable of measuring the distance they have travelled along a one dimensional space. The resulting neural mechanisms are analysed and discussed, along with the prospects of producing a full model using the same methodology.
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© 2003 Springer-Verlag Berlin Heidelberg
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Vickerstaff, R. (2003). First Steps in Evolving Path Integration in Simulation. In: Banzhaf, W., Ziegler, J., Christaller, T., Dittrich, P., Kim, J.T. (eds) Advances in Artificial Life. ECAL 2003. Lecture Notes in Computer Science(), vol 2801. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39432-7_23
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DOI: https://doi.org/10.1007/978-3-540-39432-7_23
Publisher Name: Springer, Berlin, Heidelberg
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