Abstract
Most user interface development methodologies have been conceived based on experience from the development of traditional PC-based systems. However, computer and display technologies are changing. Sizes range from large surrounding displays to small mobile devices. Besides, 3D graphics is no longer limited to graphics workstations, as most PCs are shipped with specialized hardware, and 3D standards are being developed for mobile devices. User interface engineering should not be left out of this progress. With that concern in mind, the IDEAS methodology is presented, a novel environment which allows the development of both 2D and 3D user interfaces. A case of study is used to show the details of the proposed development process.
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Molina, J.P., González, P., Lozano, M.D., Montero, F., López-Jaquero, V. (2003). Bridging the Gap: Developing 2D and 3D User Interfaces with the IDEAS Methodology. In: Jorge, J.A., Jardim Nunes, N., Falcão e Cunha, J. (eds) Interactive Systems. Design, Specification, and Verification. DSV-IS 2003. Lecture Notes in Computer Science, vol 2844. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39929-2_21
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DOI: https://doi.org/10.1007/978-3-540-39929-2_21
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