Abstract
There is no doubt that the seamless integration and simulation of highly realistic autonomous virtual characters within 3D real-time applications are two important and challenging technological objectives for the virtual storytelling. The V-Man project aims at developing a Virtual Character Authoring and Animation toolkit optimized for a real-time applications. The V-Man system provides very innovative and promising features such as techniques for 3D scanning real people, character casting and dressing, character/object interaction with real-time physics, voice interaction and as well as cutting-edge character animation techniques algorithms including an advanced locomotion system, a path and task planning engine as well as adaptive generation of motions.
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Menou, E., Philippon, L., Sanchez, S., Duchon, J., Balet, O. (2003). The V-Man Project: Toward Autonomous Virtual Characters. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40014-1_18
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DOI: https://doi.org/10.1007/978-3-540-40014-1_18
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