Skip to main content

Storytelling for Recreating Our Selves: ZENetic Computer

  • Conference paper
Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling (ICVS 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2897))

Included in the following conference series:

Abstract

We present a interactive storytelling system that aims to help us ”recreate” our conscious selves by calling on traditional Japanese concepts and media. ”Recreating our selves” means the process of reconciling our conscious ‘daily self’ and our ‘hidden self’. This requires deep stimulations which are difficult to achieve through conventional logic based interactions. Users create, enter and dynamically interact with a virtual world expressed as a 3D ”Sansui” ink painting, encountering fragments of stories and ambiguous provocations. The user physically interacts with the system through various media including a Sumie (ink painting), a rake in a Zen rock garden, touching screen images, drawing or clapping hands. The interaction system includes a dynamical chaos engine which is used to couple activity of the user to the generation of high dimensional context and evolution of the storytelling.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Matsuoka, S.: The Science of the beauties of nature, Shunjusha (1994) (in Japanese)

    Google Scholar 

  2. Matsuoka, S.: Sansui Thought Gogatsu shobo (2003) (in Japanese)

    Google Scholar 

  3. Tosa, N.: Expression of emotion unconsciousness with art and technology. In: Affective Minds, ch. 19, pp. 183–201. Elsevier, Amsterdam (2000)

    Google Scholar 

  4. Liu, Y., Davis, P.: Dual synchronization of chaos. Physical Review E 61, 2176–2179 (2000)

    Article  Google Scholar 

  5. http://web.mit.edu/~naoko/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2003 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Tosa, N., Miyazaki, K., Murasato, H., Matsuoka, S. (2003). Storytelling for Recreating Our Selves: ZENetic Computer. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40014-1_27

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-40014-1_27

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20535-7

  • Online ISBN: 978-3-540-40014-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics