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Playing with Triangulations

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Discrete and Computational Geometry (JCDCG 2002)

Abstract

We analyze several perfect-information combinatorial games played on planar triangulations. We introduce three broad categories of such games: constructing, transforming, and marking triangulations. In various situations, we develop polynomial-time algorithms to determine who wins a given game under optimal play, and to find a winning strategy. Along the way, we show connections to existing combinatorial games such as Kayles.

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References

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© 2003 Springer-Verlag Berlin Heidelberg

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Aichholzer, O. et al. (2003). Playing with Triangulations. In: Akiyama, J., Kano, M. (eds) Discrete and Computational Geometry. JCDCG 2002. Lecture Notes in Computer Science, vol 2866. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-44400-8_4

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  • DOI: https://doi.org/10.1007/978-3-540-44400-8_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20776-4

  • Online ISBN: 978-3-540-44400-8

  • eBook Packages: Springer Book Archive

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