Abstract
This paper examines using rules to define Extreme Programming (XP) as its values do not differentiate it from other Agile processes, and its practices are the path to XP.
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References
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© 2003 Springer-Verlag Berlin Heidelberg
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Auer, K., Meade, E., Reeves, G. (2003). The Rules of the Game. In: Maurer, F., Wells, D. (eds) Extreme Programming and Agile Methods - XP/Agile Universe 2003. XP/Agile Universe 2003. Lecture Notes in Computer Science, vol 2753. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45122-8_5
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DOI: https://doi.org/10.1007/978-3-540-45122-8_5
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-40662-4
Online ISBN: 978-3-540-45122-8
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