Abstract
We consider potential benefits of representing intelligent animated agents as hierarchical hybrid dynamical systems (i.e., systems with both continuous and discrete dynamics). We begin by directly applying hybrid systems theory to animation, using a general-purpose hybrid system specification tool to generate multi-agent animations. This application illustrates that a hybrid system architecture can provide a systematic, modular way to incorporate low-level behavior into a design for higher-level behavioral modeling. We then apply the logical framework of hybrid systems to animation, formally stating properties that may not be readily expressed in other frameworks and mechanically checking a collision-avoidance property for a simple race-like game.
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Aaron, E., Metaxas, D. (2003). Considering Hierarchical Hybrid Systems for Intelligent Animated Agents. In: Truszkowski, W., Hinchey, M., Rouff, C. (eds) Innovative Concepts for Agent-Based Systems. WRAC 2002. Lecture Notes in Computer Science(), vol 2564. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45173-0_17
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DOI: https://doi.org/10.1007/978-3-540-45173-0_17
Publisher Name: Springer, Berlin, Heidelberg
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