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On the Design of an Artificial Life Simulator

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Book cover Knowledge-Based Intelligent Information and Engineering Systems (KES 2003)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2773))

Abstract

This paper describes the design of an artificial life simulator. The simulator uses a genetic algorithm to evolve a population of neural networks to solve a presented set of problems. The simulator has been designed to facilitate experimentation in combining different forms of learning (evolutionary algorithms and neural networks). We present results obtained in simulations examining the effect of individual life-time learning on the population’s performance as a whole.

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© 2003 Springer-Verlag Berlin Heidelberg

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Curran, D., O’Riordan, C. (2003). On the Design of an Artificial Life Simulator. In: Palade, V., Howlett, R.J., Jain, L. (eds) Knowledge-Based Intelligent Information and Engineering Systems. KES 2003. Lecture Notes in Computer Science(), vol 2773. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45224-9_75

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  • DOI: https://doi.org/10.1007/978-3-540-45224-9_75

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40803-1

  • Online ISBN: 978-3-540-45224-9

  • eBook Packages: Springer Book Archive

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