Abstract
In previous works we have been developing a tourism support prototype that offers a proven solution for aspects of multi-platform, personalization and spatial-awareness. The aim of this paper is to analyze its drawbacks and to propose a framework and the underlying architecture, inspired by the model-based approach, to solve those relying on the principle of abstraction. It consists of a reflexive architecture that allows specifying a generic user interface (UI) independently of the rest of the implementation, fulfilling the plasticity property. Developers only have to focus on modelling the functionality of the application -residing at a base level-, leaving the interface to a meta level, constructing thereby {ıt interfaces “on the fly”}. The generation of the UI is not carried out until run-time, translating automatically abstract interaction components to concrete ones according to the device, the user’s features and the current context, accordingly reusable in other applications.
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Sendín, M., Lorés, J., Montero, F., López, V. (2003). Towards a Framework to Develop Plastic User Interfaces. In: Chittaro, L. (eds) Human-Computer Interaction with Mobile Devices and Services. Mobile HCI 2003. Lecture Notes in Computer Science, vol 2795. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45233-1_41
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DOI: https://doi.org/10.1007/978-3-540-45233-1_41
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