Abstract
This paper describes the issues in designing a communication architecture for large-scale virtual environments on the Internet. We propose an approach at the transport-layer, using multiple multicast groups and multiple agents. Our approach involves the dynamic partitioning of the virtual environment into spatial areas and the association of these areas with multicast groups. In our work, we describe a method to determine an appropriate cell-size that limits the traffic received per participant with a limited number of multicast groups.
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Léty, E., Turletti, T. (1999). Issues in Designing a Communication Architecture for Large-Scale Virtual Environments. In: Rizzo, L., Fdida, S. (eds) Networked Group Communication. NGC 1999. Lecture Notes in Computer Science, vol 1736. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-46703-8_4
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DOI: https://doi.org/10.1007/978-3-540-46703-8_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-66782-7
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