Skip to main content

3D Simulation: the Key to A.I.

  • Chapter

Part of the book series: Cognitive Technologies ((COGTECH))

Summary

The proposal is a radical one — that human cognition is significantly weaker than we presume and AI significantly closer than we dared hope. I believe that the human mind is largely made up of tricks and sleights of hand that enamor us with much pride; but our pedestal might not be quite so high or robust as we imagine. I will pursue the argument that human cognition is based largely on 3D simulation and as such is particularly vulnerable to co-option by future advances in animation software.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   189.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   249.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   249.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Dawkins R (1982) The Extended Phenotype. Oxford University Press, Oxford.

    Google Scholar 

  2. Dennet D (1991) Consciousness Explained. Little Brown, Boston, MA.

    Google Scholar 

  3. Donald M (2001) A Mind so Rare: the Evolution of Human Consciousness. W. W. Norton, New York.

    Google Scholar 

  4. Le Doux J (1998) The Emotional Brain: the Mysterious Underpinnings of Emotional Life. Touchstone Books, New York.

    Google Scholar 

  5. de Garis H (1999) Artificial Embryology and Cellular Differentiation. In: Bentley P (ed) Evolutionary Design by Computers, Morgan Kaufmann, San Francisco, CA.

    Google Scholar 

  6. Harold FM (2001) The Way of the Cell. Oxford University Press, Oxford.

    Google Scholar 

  7. Kosslyn S, Koenig O (1995) Wet Mind: The new Cognitive Neuroscience. Free Press, New York.

    Google Scholar 

  8. Kurzweil R (2001) The Paradigms and Paradogms of Intelligence, Part 2: The Church Turing Thesis. www.kurzweilai.net/articles/art0256.html.

    Google Scholar 

  9. Kurzweil R (2001) The Law of Accelerating Returns. www.kurzweilai.net/articles/art0134.html.

    Google Scholar 

  10. Moravec H (1999) Robot: Mere Machine to Transcedent Mind. Oxford University Press, Oxford.

    Google Scholar 

  11. Minsky M (1988) The Society of Mind. Touchstone Books, New York.

    Google Scholar 

  12. Peikoff L (1993) Objectivism: The philosophy of Ayn Rand. Meridian, New York.

    Google Scholar 

  13. Rand A, Binswanger H. Peikoff L (eds) (1990) An Introduction to Objectivist Epistemology. Meridian, New York.

    Google Scholar 

  14. Schacter D (1996) Searching for Memory: The Brain, The Mind and The Past. Basic Books, New York.

    Google Scholar 

  15. Yudkowsky E (2000) General Intelligence and Seed AI. This volume, and www.singinst.org/GISAI/

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Hoyes, K.A. (2007). 3D Simulation: the Key to A.I.. In: Goertzel, B., Pennachin, C. (eds) Artificial General Intelligence. Cognitive Technologies. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-68677-4_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-68677-4_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-23733-4

  • Online ISBN: 978-3-540-68677-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics