Abstract
We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem.
Research supported by Center for Algorithmic Game Theory, funded by The Carlsberg Foundation.
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Andersson, D., Hansen, K.A., Miltersen, P.B., Sørensen, T.B. (2008). Deterministic Graphical Games Revisited. In: Beckmann, A., Dimitracopoulos, C., Löwe, B. (eds) Logic and Theory of Algorithms. CiE 2008. Lecture Notes in Computer Science, vol 5028. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69407-6_1
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DOI: https://doi.org/10.1007/978-3-540-69407-6_1
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