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Deterministic Graphical Games Revisited

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Logic and Theory of Algorithms (CiE 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5028))

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Abstract

We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem.

Research supported by Center for Algorithmic Game Theory, funded by The Carlsberg Foundation.

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Arnold Beckmann Costas Dimitracopoulos Benedikt Löwe

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© 2008 Springer-Verlag Berlin Heidelberg

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Andersson, D., Hansen, K.A., Miltersen, P.B., Sørensen, T.B. (2008). Deterministic Graphical Games Revisited. In: Beckmann, A., Dimitracopoulos, C., Löwe, B. (eds) Logic and Theory of Algorithms. CiE 2008. Lecture Notes in Computer Science, vol 5028. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69407-6_1

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  • DOI: https://doi.org/10.1007/978-3-540-69407-6_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69405-2

  • Online ISBN: 978-3-540-69407-6

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