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Study of Game Scheme for Elementary Historical Education

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Book cover Technologies for E-Learning and Digital Entertainment (Edutainment 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5093))

Abstract

It is important for development of education game to get the correct balance and find the best hybrid mode between education and game. In this paper, the factor considered during the design of education game is discussed, and several hybrid modes of education and game are proposed. Specifically for elementary historical education, the paper research on education game scheme of network role-play from the perspective of educational psychology, and design a case of historical education game using RPG mode with fully considering of knowledge and education. Players experience history by historical role-play, convey the sentiment of history by communication of players, and do with the hybrid integration of the game and education.

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Authors and Affiliations

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Editor information

Zhigeng Pan Xiaopeng Zhang Abdennour El Rhalibi Woontack Woo Yi Li

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© 2008 Springer-Verlag Berlin Heidelberg

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Wu, H., Wang, X. (2008). Study of Game Scheme for Elementary Historical Education. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69736-7_45

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  • DOI: https://doi.org/10.1007/978-3-540-69736-7_45

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69734-3

  • Online ISBN: 978-3-540-69736-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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