Abstract
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different learners. On the other hand, the use of educational videogames is also an emerging trend to address diverse aspects, such as student engagement and exploratory learning. Additionally, videogames support adaptation in a natural way. This suggests that they may be a good vehicle to enhance the adaptive features of VLE. However, all those ideas are partially disconnected and, in spite of all the work done, there is still a need for effective learning models that leverage the potential of games, integrating them with the available learning materials and VLE. In this work, we discuss such models and describe how the <e-Adventure> educational game platform supports them.
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Torrente, J., Moreno-Ger, P., Fernandez-Manjon, B. (2008). Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69736-7_50
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DOI: https://doi.org/10.1007/978-3-540-69736-7_50
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