Abstract
Nowadays, the study of 3d garment fitting technology is going mature. There has a series of research results in clothes-stitching, collision-checking and so on. But the trad collision-checking algorithm could result in endless loop, and it is more complex. There is no internal system which is perfect and has been spread. This system improved the trad constructing process of bounding-box, avoiding the endless loop that appeared in trad bounding-box constructing process. The system used easier algorithm to check collisions, reduce the complexity and can do precise and fast collision-check between clothes and human body. The 3D garment fitting system introduced in this paper can simulate the virtual fitting of 3D garments and set out the effect of it. This system uses Client/ Server mode. Users download Client and garment patches and run them at local computers. In this way, the system can solve the slow-updating problem of 3D images in 3D internet fitting system generated by slow net rate. It uses imported the 3DS ’s mannequin to setup human body models, and solves the singular problem of motion and pose and the lacking problem of face and extremities generated by human platform modeling. Users design 2D garment patches, then the system would realize the transforming from 2D garment patches to 3D garments automatically. So the system can update garment style rapidly. It also has dynamic simulation function and realizes the reality of different fabric. We trust that this system could excite the potential of sell effectively after it is perfected and is extensively used.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
McCarney, J., Hinds, B.K., Seow, B.I., Gong, D.: Dedicated 3D CAD for garment modeling. Journal of Materials Processing Technology 107, 31–36 (2000)
Dongmei, Y., Shengyuan, Z., Weicheng, L.: The integration of OpenGL and 3D Studio MAX to realize 3D simulation. Application Technology (2), 33–35 (2004)
Bin, F.: The application of 3DMAX models in OpenGL. Journal of GuiZhou Industrial University (6), 45–49 (1999)
Wenguang, Z., Zhongxue, L., Cuiping, L.: The Visualization simulation of VC++ faced to engineering,The integrative technology of OpenGL and 3DS. Journal of BeiJing Technology University (6), 53–565 (2001)
Zhen, Z.: Poser4 3D Cartoon Design-God of War, vol. 1. National defense industry press, Beijing (2004)
Chen, S.F., Hu, J.L., Teng, J.G.: A finite-volume method for contact drape simulation of woven fabrics and garments. Finite Elements in Analysis and Design 37, 513–531 (2001)
Peng, W.: Studies on Constructing Mannequin and Fashion Pattern Design Technology in Virtual Reality. Master’s degree thesis of JiangNan University, 35
Fan, J., Zhou, J., Wang, Q.F., Yuan, M.H.: 2D/3D isometric transformation using spring-mass system. Journal of Software[J] (in Chinese with English Abstract) 10(2), 140–148 (1999)
Hui, L., Chun, C., Bole, S.: Simulation of 3D Garment Based on Improved Spring-Mass Model. Journal of Software[J] (14), 620–621 (2003)
Changfeng, L., Yi, X.: Cloth 3D Real-Time Simulation. Journal of Computer-Aided design & Computer graphics[C] (18), 1375 (2006)
Chengying, G., Ning, L., Xiaonan, L.: The establishment of fabric model and the dealing with conllision-check in virtual fitting. Computer Applications (5), 34–37 (2002)
Provot, X.: Collision and self-collision handling in cloth model dedicated to design garments[C]. In: Proceedings of Graphics Interface 1997, Kelowna, pp. 177–189 (1997)
Louchet, J., Provot, X., et al.: Evolutionary identification of cloth animation models[A]. In: Terzopoulos, D., Thalmann, D. (eds.) Proceedings of the Computer Animation and Simulationc 1995[C], pp. 44–54. Springer, New York (1995)
Hongyan, S., Jun, L.: The developing trend of garment internet shopping. Chemical Fiber&Textile Technology (3) (2005)
Kang, Y.M., Choi, J.H., Cho, H.G.: Fast and stable animation of cloth with an approximated implicit method. In: Thalmann, N.M. (ed.) Proceedings of the Computer Graphics International 2000, pp. 247–255. IEEE Computer Society Press, Los Alamitos (2000)
Breen, D.E.: Computer graphics in textiles and apparel modeling. IEEE Computer Graphics and Applications 16(5), 26–27 (1996)
Ng, H.N., Grimsdale, R.L.: Computer graphics techniques for modeling cloth. IEEE Computer Graphics and Applications 16(5), 28–41 (1996)
Hadap, S., Bangerter, E., Volino, P., Thalmann, N.M.: Animating wrinkles on clothes. In: Ebert, D.S., Gross, M., Hamann, B. (eds.) Proceedings of the IEEE Visualization 1999, pp. 175–182. IEEE Computer Society Press, Los Alamitos (1999)
Volino, P., Thalmann, N.M.: Implementing fast cloth simulation with collision response. In: Thalmann, N.M. (ed.) Proceedings of the Computer Graphics International, pp. 257–266. IEEE Computer Society Press, Los Alamitos (2000)
Okabe, H., Imaoka, H., Tomiha, T., Niwaya, H.: Three dimensional apparel CAD system. Computer Graphics 26(2), 105–110 (1992)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2008 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Chen, Q., Yao, J., Zhang, H., Lin, K. (2008). The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69736-7_78
Download citation
DOI: https://doi.org/10.1007/978-3-540-69736-7_78
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-69734-3
Online ISBN: 978-3-540-69736-7
eBook Packages: Computer ScienceComputer Science (R0)