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The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5093))

Abstract

Nowadays, the study of 3d garment fitting technology is going mature. There has a series of research results in clothes-stitching, collision-checking and so on. But the trad collision-checking algorithm could result in endless loop, and it is more complex. There is no internal system which is perfect and has been spread. This system improved the trad constructing process of bounding-box, avoiding the endless loop that appeared in trad bounding-box constructing process. The system used easier algorithm to check collisions, reduce the complexity and can do precise and fast collision-check between clothes and human body. The 3D garment fitting system introduced in this paper can simulate the virtual fitting of 3D garments and set out the effect of it. This system uses Client/ Server mode. Users download Client and garment patches and run them at local computers. In this way, the system can solve the slow-updating problem of 3D images in 3D internet fitting system generated by slow net rate. It uses imported the 3DS ’s mannequin to setup human body models, and solves the singular problem of motion and pose and the lacking problem of face and extremities generated by human platform modeling. Users design 2D garment patches, then the system would realize the transforming from 2D garment patches to 3D garments automatically. So the system can update garment style rapidly. It also has dynamic simulation function and realizes the reality of different fabric. We trust that this system could excite the potential of sell effectively after it is perfected and is extensively used.

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Zhigeng Pan Xiaopeng Zhang Abdennour El Rhalibi Woontack Woo Yi Li

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© 2008 Springer-Verlag Berlin Heidelberg

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Chen, Q., Yao, J., Zhang, H., Lin, K. (2008). The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69736-7_78

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  • DOI: https://doi.org/10.1007/978-3-540-69736-7_78

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69734-3

  • Online ISBN: 978-3-540-69736-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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