Abstract
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creation are explained, such as building the simulation model, designing sub-games, implementing dialogues starting from a script, and testing and tuning the game. Concluding, advantages and disadvantages of the virtual game compared to a ‘real’ role-playing game are discussed.
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Spierling, U. (2008). ’Killer Phrases’: Design Steps for a Game with Digital Role-Playing Agents. In: Pan, Z., Cheok, A.D., Müller, W., El Rhalibi, A. (eds) Transactions on Edutainment I. Lecture Notes in Computer Science, vol 5080. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69744-2_13
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DOI: https://doi.org/10.1007/978-3-540-69744-2_13
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-69737-4
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