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’Killer Phrases’: Design Steps for a Game with Digital Role-Playing Agents

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Book cover Transactions on Edutainment I

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 5080))

Abstract

The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creation are explained, such as building the simulation model, designing sub-games, implementing dialogues starting from a script, and testing and tuning the game. Concluding, advantages and disadvantages of the virtual game compared to a ‘real’ role-playing game are discussed.

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Zhigeng Pan Adrian David Cheok Wolfgang Müller Abdennour El Rhalibi

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© 2008 Springer-Verlag Berlin Heidelberg

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Spierling, U. (2008). ’Killer Phrases’: Design Steps for a Game with Digital Role-Playing Agents. In: Pan, Z., Cheok, A.D., Müller, W., El Rhalibi, A. (eds) Transactions on Edutainment I. Lecture Notes in Computer Science, vol 5080. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69744-2_13

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  • DOI: https://doi.org/10.1007/978-3-540-69744-2_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69737-4

  • Online ISBN: 978-3-540-69744-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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