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Non-visual Gameplay: Making Board Games Easy and Fun

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5105))

Abstract

In this paper we report the results of a study on an evaluation of a game and techniques which allow playing board games in the total absence of visual feedback. We have demonstrated that a camera mouse can be used for blind navigation within a game field. Snapping a position of the virtual pointer to the regions of interest as well as audio-haptic complementary mapping significantly reduce the cognitive load and facilitate mental matching and integration of overview sound sequences.

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References

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Klaus Miesenberger Joachim Klaus Wolfgang Zagler Arthur Karshmer

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© 2008 Springer-Verlag Berlin Heidelberg

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Evreinova, T.V., Evreinov, G., Raisamo, R. (2008). Non-visual Gameplay: Making Board Games Easy and Fun. In: Miesenberger, K., Klaus, J., Zagler, W., Karshmer, A. (eds) Computers Helping People with Special Needs. ICCHP 2008. Lecture Notes in Computer Science, vol 5105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-70540-6_80

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  • DOI: https://doi.org/10.1007/978-3-540-70540-6_80

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-70539-0

  • Online ISBN: 978-3-540-70540-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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