Skip to main content

3D Reconstruction of a Human Face from Images Using Morphological Adaptation

  • Conference paper
Book cover Computer Vision/Computer Graphics Collaboration Techniques (MIRAGE 2007)

Abstract

This paper presents a method for 3D face modeling from a set of 2D images. This method is based on deformation of a pre-defined generic polygonal face mesh to the specific face of the person, presented on several images taken from different views. This deformation is based upon matching points and silhouette curves. To provide high accuracy we have chosen an interactive way of getting information from the image. Firstly the user defines several feature points on the images. Then the algorithm adapts the generic model to the real face presented on the image by matching the projections of the generic characteristic points to those of the images. Finally, the reconstruction is improved by matching the silhouettes of the deformed model to those of the images.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Roussel, R., Gagalowicz, A.: Morphological Adaptation of a 3D Model of Face from Images. In: MIRAGES 2004 (2004)

    Google Scholar 

  2. Lee, Y., Terzopoulos, D., Waters, K.: Realistic Modeling for Facial Animation in Computer Graphics. In: Proc. SIGGRAPH 95, pp. 449–456 (1995)

    Google Scholar 

  3. Proesmans, M., Gool, L.V.: Reading Between the Lines a Method for Extracting Dynamic 3D with Texture. In: ACM Symposium on Virtual Reality Software and Technology, VRST 97, pp. 95–102. ACM Press, New York (1997)

    Chapter  Google Scholar 

  4. Guenter, B., et al.: Making Faces. In: ACM SIGGRAPH 98, pp. 55–66. Addison Wesley Longman, Los Angeles (1998)

    Chapter  Google Scholar 

  5. Akimoto, T., Suenaga, Y., Wallace, R.: Automatic Creation of 3D Facial Models. IEEE Computer Graphics and Applications 13, 16–22 (1993)

    Article  Google Scholar 

  6. Ip, H., Yin, L.: Constructing a 3D Individual Head Model from Two Orthogonal Views. The Visual Computer 12, 254–266 (1996)

    Article  Google Scholar 

  7. Kurihara, T., Arai, K.: A Transformation Method for Modeling and Animation the Human Face from Photographs, pp. 45–58. Springer, Tokyo (1991)

    Google Scholar 

  8. Decarlo, D., Metaxas, D., Stone, M.: An Anthropometric Face Model Using Variational Techniques. In: SIGGRAPH 98 Proceedings, pp. 67–74 (1998)

    Google Scholar 

  9. Terzopoulos, D., Waters, K.: Physically-Based Facial Modelling, Analysis, and Animation. The Journal of Visualization, Analysis, and Animation 1(2), 73–80 (1990)

    Google Scholar 

  10. Tarini, M., et al.: Texturing Faces. In: Graphics Interface 2002 Proceedings, pp. 89–98 (2002)

    Google Scholar 

  11. Blanz, V., Vetter, T.: A Morphable Model for the Synthesis of 3D Faces. In: ACM SIGGRAPH 99, pp. 187–194. ACM Press, New York (1999)

    Chapter  Google Scholar 

  12. Pighin, F., et al.: Synthesizing Realistic Facial Expressions from Photographs. In: SIGGRAPH 98 Proceedings (1998)

    Google Scholar 

  13. Atick, J.J., Griffin, P.A., Redlich, N.A.: Statistical Approach to Shape from Shading: Reconstruction of 3D Face Surfaces from Single 2D Images, pp. 1321–1340 (1996)

    Google Scholar 

  14. Shan, Y., Liu, Z., Zhang, Z.: Model-Based Bundle Adjustment with Application to Face Modeling. In: Proceedings of ICCV’01, pp. 644–651 (2001)

    Google Scholar 

  15. Lazebnik, S., Boyer, E., Ponce, J.: On Computing Exact Visual Hull of Solids Bounded by Smooth Surfaces, pp. 156–161 (2001)

    Google Scholar 

  16. Matusik, W., et al.: Image-Based Visual Hull. In: SIGGRAPH 2000 Proceedings (2000)

    Google Scholar 

  17. Potmesnil, M.: Generating Octree Models of 3D Objects from Their Silhouettes in a Sequence of Images. CVGIP 40, 1–29 (1987)

    Google Scholar 

  18. Szeliski, R.: Rapid Octree Construction from Image Sequences, pp. 23–32 (1993)

    Google Scholar 

  19. Zheng, J.: Acquiring 3D Models from Sequences of Contours (1994)

    Google Scholar 

  20. Lee, J., et al.: Silhouette-Based 3D Face Shape Recovery. In: Graphics Interface (2003)

    Google Scholar 

  21. Kohler, K., et al.: Head Shop: Generating Animated Head Models with Anatomical Structure. In: Proceedings of the 2002 ACM SIGGRAPH Symposium on Computer Animation, pp. 55–64. ACM Press, New York (2002)

    Chapter  Google Scholar 

  22. Dementhon, D., Davis, L.S.: Model-based Object Pose in 25 Lines of Code. International Journal of Computer Vision 15, 123–141 (1995)

    Article  Google Scholar 

  23. Buhmann, M.D.: Radial Basis Functions: Theory and Implementations. Justus-Liebig-Universität Giessen, Germany.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

André Gagalowicz Wilfried Philips

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer Berlin Heidelberg

About this paper

Cite this paper

Kalinkina, D., Gagalowicz, A., Roussel, R. (2007). 3D Reconstruction of a Human Face from Images Using Morphological Adaptation. In: Gagalowicz, A., Philips, W. (eds) Computer Vision/Computer Graphics Collaboration Techniques. MIRAGE 2007. Lecture Notes in Computer Science, vol 4418. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-71457-6_20

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-71457-6_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-71456-9

  • Online ISBN: 978-3-540-71457-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics