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Implementation of an Interactive NPC Based on Game Ontology and Game Community Q/A Bulletin Board

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4431))

Abstract

Recently, there are many researches about NPC (Non-player character) which are appeared in many games. There is a little study which has view of the speech of NPC, but most of them are focused on the movement of NPC. Most of NPC say the same line repeatedly, that make the game unrealistic. In the paper, we construct the quest ontology of game World of Warcraft and collect the articles of Q/A bulletin board which is from the web site, also called community, of the game. With the game ontology and the article from the bulletin, we construct a corpus consisted of game keywords as NPC knowledge. In the runtime, when a player asks a question to NPC, it can find the answer by comparing the question and its own knowledge.

This research was supported by the Ubiquitous Computing Technology Research Institute (06B1-B1-10M) funded by Korean Ministry of Science and Technology.

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References

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Bartlomiej Beliczynski Andrzej Dzielinski Marcin Iwanowski Bernardete Ribeiro

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© 2007 Springer Berlin Heidelberg

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Park, Dk., Yoon, Tb., Park, Kh., Lee, Jh., Lee, Km. (2007). Implementation of an Interactive NPC Based on Game Ontology and Game Community Q/A Bulletin Board. In: Beliczynski, B., Dzielinski, A., Iwanowski, M., Ribeiro, B. (eds) Adaptive and Natural Computing Algorithms. ICANNGA 2007. Lecture Notes in Computer Science, vol 4431. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-71618-1_49

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  • DOI: https://doi.org/10.1007/978-3-540-71618-1_49

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-71589-4

  • Online ISBN: 978-3-540-71618-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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