Abstract
In this paper, we propose VR@Home, an immersive contents creation system for 3D User-Generated Contents(UGC). VR@Home system enables users to create realistic 3D contents for themselves and to interact with the contents. It also augments users in the virtual environment. The four components of VR@Home system, image-based modeling, real-time user segmentation, real-time soft shadow generation, and tangible user interface, provide solutions to the challenges emerging from the limitations of home environment. The proposed system is not only for 3D UGC creation, but also can be applied to interactive on-line education, personal broadcasting, and entertainment such as video games.
This research is funded by ETRI OCR.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Oh, S., Lee, W., Park, Y., Woo, W.: u-Contents: A New Kinds of realistic contents in ubiquitous smart space. In: ISUVR2006, pp. 63–66 (2006)
Kim, N., Park, C., Kim, G., Woo, W.: 3D Virtual Studio for Natural Inter-Acting. IEEE Trans. on SMC: Part A 36(4), 758–773 (2006)
Hasenfratz, J.M., Lapierre, M., Sillion, F.: A real-time System for Full Body Interaction with Virtual Worlds. In: Eurographics Symposium on Virtual Environments, pp. 147–156 (2004)
Lorensen, W.E., Cline, H.E.: Marching Cubes: A High Resolution 3D Surface Construction Algorithm. Computer Graphics (Proc. of SIGGRAPH ’87) 21(4), 163–169 (1987)
Horpnsm, T., Hanvaod, D., Davis, L.S.: A statistical approach for real time robust background subtraction and shadow detection. In: Proc. of IEEE Frame Rate Workshop, IEEE Computer Society Press, Los Alamitos (1999)
Elgammal, A., Harwood, D., Davis, L.S.: Non-parametric model for background subtraction. In: Proceedings of the 6th European Conference on Computer Vision, vol. III, pp. 751–767 (2000)
Hong, D., Woo, W.: A background subtraction for a vision-based user interface. In: Qing, S., Gollmann, D., Zhou, J. (eds.) ICICS 2003. LNCS, vol. 2836, pp. 263–267. Springer, Heidelberg (2003)
Intersense Inc., http://www.isense.com/
Polhemus, http://www.polhemus.com/
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer Berlin Heidelberg
About this paper
Cite this paper
Lee, W., Ram Babu, C., Lee, J., Woo, W. (2007). VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_11
Download citation
DOI: https://doi.org/10.1007/978-3-540-73011-8_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73010-1
Online ISBN: 978-3-540-73011-8
eBook Packages: Computer ScienceComputer Science (R0)