Abstract
Edutainment teaching/learning tools must be very ”entertaining”. Otherwise, the tools will lose its attraction soon or later. In order to become formal tools in everyday teaching/learning process, they must be something more and also ”something less” than an ordinary computer game in some aspects. We report our design and development of the proposed interactive Bomberman game-based teaching/learning tool that we are authoring. It brings modern education concept in concert with the classical teaching and laboratory work. While are reading/writing C codes in the proposed game-based environment, their C codes will control the movement of the Bomberman accompany with game music. This vivid learning environment can engage students spending their precious time for extensive practice since students have highly motivation to win the game. We hope that we have shown a new path for educational practice with computer games for teaching C programming course.
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Wong, WT., Chou, YM. (2007). An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_43
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DOI: https://doi.org/10.1007/978-3-540-73011-8_43
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