Abstract
The paper reports how to assist university learners to study TRIZ, which is a series of useful tools, methods and strategies for solving inventive problems systematically, by means of computer games. The aim of this project is to help players to practice and understand their basic TRIZ knowledge and technique effectively and efficiently by playing online mini games. The paper goes through several major tools of TRIZ, Inventive Principles, Trends of Evolution, Contradiction and Engineering Parameters, and finally evaluates their educational and entertainment values to the player in terms of level design, feedback and interaction.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Mann, D.: Hands-on systematic innovation. Creax (2002)
Mann, D.: Case Studies In TRIZ: Anti Red-Eye Flash Photography, TRIZ Journal (July 2001), http://www.triz-journal.com/archives/2001/07/f/index.htm
Terninko, J.: 40 Inventive Principles with Social Examples, TRIZ Journal (July 2001), http://www.triz-journal.com/archives/2001/06/a/index.htm
Lamia, W.L.: Review of Solution - Innovation Card Game TRIZ Journal (December 2003), http://www.triz-journal.com/archives/2003/12/j/10.pdf
Kozyreva, N., Novitskaya, E.: Methods of Teaching TRIZ Principles Through an Example. TRIZ Journal (August 2002), http://www.triz-journal.com/archives/2002/ 08/a/index.htm
Slocum, M.C., Slocum, H.M.: Two New Games That Teach Children and Their Parents ASIT (From a Kid’s Perspective), TRIZ Journal (January 2004), http://www.triz-journal.com/archives/2004/01/2004-07.pdf
Moretti, M., Dondi, C.: Guide to quality criteria of learning games. SIG-GLUE (2006), http://www.sig-glue.net/documents/SIG-GLUE_Guide.pdf
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer Berlin Heidelberg
About this paper
Cite this paper
Leung, W.L., Yu, K.M. (2007). Development of Online Game-Based Learning for TRIZ. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_89
Download citation
DOI: https://doi.org/10.1007/978-3-540-73011-8_89
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73010-1
Online ISBN: 978-3-540-73011-8
eBook Packages: Computer ScienceComputer Science (R0)