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Development of Online Game-Based Learning for TRIZ

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Technologies for E-Learning and Digital Entertainment (Edutainment 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4469))

Abstract

The paper reports how to assist university learners to study TRIZ, which is a series of useful tools, methods and strategies for solving inventive problems systematically, by means of computer games. The aim of this project is to help players to practice and understand their basic TRIZ knowledge and technique effectively and efficiently by playing online mini games. The paper goes through several major tools of TRIZ, Inventive Principles, Trends of Evolution, Contradiction and Engineering Parameters, and finally evaluates their educational and entertainment values to the player in terms of level design, feedback and interaction.

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References

  1. Mann, D.: Hands-on systematic innovation. Creax (2002)

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  2. Mann, D.: Case Studies In TRIZ: Anti Red-Eye Flash Photography, TRIZ Journal (July 2001), http://www.triz-journal.com/archives/2001/07/f/index.htm

  3. Terninko, J.: 40 Inventive Principles with Social Examples, TRIZ Journal (July 2001), http://www.triz-journal.com/archives/2001/06/a/index.htm

  4. Lamia, W.L.: Review of Solution - Innovation Card Game TRIZ Journal (December 2003), http://www.triz-journal.com/archives/2003/12/j/10.pdf

  5. Kozyreva, N., Novitskaya, E.: Methods of Teaching TRIZ Principles Through an Example. TRIZ Journal (August 2002), http://www.triz-journal.com/archives/2002/ 08/a/index.htm

  6. Slocum, M.C., Slocum, H.M.: Two New Games That Teach Children and Their Parents ASIT (From a Kid’s Perspective), TRIZ Journal (January 2004), http://www.triz-journal.com/archives/2004/01/2004-07.pdf

  7. Moretti, M., Dondi, C.: Guide to quality criteria of learning games. SIG-GLUE (2006), http://www.sig-glue.net/documents/SIG-GLUE_Guide.pdf

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Authors

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Kin-chuen Hui Zhigeng Pan Ronald Chi-kit Chung Charlie C. L. Wang Xiaogang Jin Stefan Göbel Eric C.-L. Li

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© 2007 Springer Berlin Heidelberg

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Leung, W.L., Yu, K.M. (2007). Development of Online Game-Based Learning for TRIZ. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_89

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  • DOI: https://doi.org/10.1007/978-3-540-73011-8_89

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73010-1

  • Online ISBN: 978-3-540-73011-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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