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A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4469))

Abstract

Several research efforts suggest that collaborative participatory simulations improve teaching and learning, increasing motivation inside the classroom. Currently, it has been mainly applied with students of primary and secondary educational levels, leaving higher level students aside. This paper presents a platform for implementing participatory simulations, where social interactions and motivational effects are the main facilitators. An instance of this platform was implemented for medicine school undergraduate students. Its implementation is simple, lightweight, fully based on pen-based interaction, and designed to work with handhelds and tablet-PC over an ad-hoc wireless network. The platform is able to support any kind of application implementing participatory simulation based on the exchange of artifacts among the learners. Keywords: Techniques, methods and tools for CSCW in design. Other Keywords: Handhelds. Collaborative Learning. Participatory Simulation. Learning Motivation. Gestures. Sketches. Freehand-input based.

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Kin-chuen Hui Zhigeng Pan Ronald Chi-kit Chung Charlie C. L. Wang Xiaogang Jin Stefan Göbel Eric C.-L. Li

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© 2007 Springer Berlin Heidelberg

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Zurita, G., Baloian, N., Baytelman, F., Farias, A. (2007). A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_92

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  • DOI: https://doi.org/10.1007/978-3-540-73011-8_92

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73010-1

  • Online ISBN: 978-3-540-73011-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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