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Scenario-Based Product Design, a Real Case

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Book cover Human-Computer Interaction. Interaction Design and Usability (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4550))

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Abstract

This paper proposes a simple framework for implementing SBD. This framework consists of four elements: a basic story structure, an innovation acceleration field, a tool for expressing idea/describing scenario, and an activity theory-based tension detector/idea stimulator, and a process based on the Chinese traditional literature four-stage creation process. A case study is presented at the end of the paper to demonstrate the feasibility of the proposed framework.

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References

  1. Yu, D.J.: Scenario-Oriented Design, Garden City, Taipei (2000)

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  2. Carroll, J.M.: Scenario-Based Design. Jhon Wiley, and Sons, New York (1995)

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  3. Usability Engineering, Scenario-Based Development of Human-Computer Interaction. Morgan Kaufmann, San Francisco (2002)

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  4. Schank, R.: Tell Me a Story: Narrative and Intelligence, Evanston, IL, Northwestern University Press (1995)

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  5. Carroll, J.M.: Making Use: Scenario-Based Design of Human-Computer Interaction. MIT Press, Cambridge, MA (2000)

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Julie A. Jacko

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© 2007 Springer-Verlag Berlin Heidelberg

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Yu, DJ., Yeh, HJ. (2007). Scenario-Based Product Design, a Real Case. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Design and Usability. HCI 2007. Lecture Notes in Computer Science, vol 4550. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73105-4_36

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  • DOI: https://doi.org/10.1007/978-3-540-73105-4_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73104-7

  • Online ISBN: 978-3-540-73105-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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