Abstract
We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto a paper board held by the user provides more direct viewing as well as more natural and flexible interaction than bulky HMD’s or monitor-based game interfaces. Homography calibration techniques are used to provide geometrically compensated projections on the board with robustness and accuracy.
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Song, P., Winkler, S., Tedjokusumo, J. (2007). A Tangible Game Interface Using Projector-Camera Systems. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Platforms and Techniques. HCI 2007. Lecture Notes in Computer Science, vol 4551. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73107-8_105
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DOI: https://doi.org/10.1007/978-3-540-73107-8_105
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73106-1
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