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A Tangible Game Interface Using Projector-Camera Systems

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Book cover Human-Computer Interaction. Interaction Platforms and Techniques (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4551))

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Abstract

We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto a paper board held by the user provides more direct viewing as well as more natural and flexible interaction than bulky HMD’s or monitor-based game interfaces. Homography calibration techniques are used to provide geometrically compensated projections on the board with robustness and accuracy.

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Julie A. Jacko

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© 2007 Springer-Verlag Berlin Heidelberg

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Song, P., Winkler, S., Tedjokusumo, J. (2007). A Tangible Game Interface Using Projector-Camera Systems. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Platforms and Techniques. HCI 2007. Lecture Notes in Computer Science, vol 4551. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73107-8_105

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  • DOI: https://doi.org/10.1007/978-3-540-73107-8_105

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73106-1

  • Online ISBN: 978-3-540-73107-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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