Abstract
This work introduces a framework for modelling the main actors (human, artefacts and services) in a symbiotic Ambient Intelligence environment. It, also, proposes an architectural scheme that associates the social behaviour, which is not an inherent characteristic of the participants, during interaction with the functional behaviour of the participants of a Ubiquitous Computing application. The overall approach is demonstrated by a specific example of application which illustrates its concepts through a more technical point of view.
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Zaharakis, I.D., Kameas, A.D. (2007). Social Intelligence as the Means for Achieving Emergent Interactive Behaviour in Ubiquitous Computing Environments. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Platforms and Techniques. HCI 2007. Lecture Notes in Computer Science, vol 4551. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73107-8_112
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DOI: https://doi.org/10.1007/978-3-540-73107-8_112
Publisher Name: Springer, Berlin, Heidelberg
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