Skip to main content

Accelerated Rendering of Vector Graphics on Mobile Devices

  • Conference paper
Book cover Human-Computer Interaction. Interaction Platforms and Techniques (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4551))

Included in the following conference series:

Abstract

With the great development of mobile communication and devices, graphics on mobile device catches more and more attentions. Compare with static bitmap, vector graphics (VG) is more fit to mobile devices because of small file size and scalability for any display size. Emergence of OpenVG standard motivates the research of VG. This paper focuses on the time-consuming performance of VG rendering and exploits accelerated rendering algorithms. Layered implementation structure and algorithm of drawing one path are introduced firstly. According to the obtained time-consuming data of tiger sample, analysis methodologies are constructed and results are presented. Optimization directions can be concluded into three major aspects: rasterizer, stroke and tessellate. Accelerated rendering methods are discussed with experiments to validate non-uniform subdivision algorithm for Bézier curves. The tiger sample is rendered with improved performance using the proposed algorithm.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. http://www.ericsson.com/cn/ericsson/publication/viewpoint/01/gsm2_index.shtml

  2. http://www.khronos.org/

  3. Rice, D.: OpenVG Specification, Version 1.0, Sun Microsystems, Inc.

    Google Scholar 

  4. He, G., Pan, Z., et al.: Multi-stroke Freehand Text Entry Method using OpenVG and its Application on Mobile Devices. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds.) Technologies for E-Learning and Digital Entertainment. LNCS, vol. 3942, pp. 791–796. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  5. http://www.hybrid.fi/

  6. Conversy, S., Fekete, J.-D.: The svgl toolkit: enabling fast rendering of rich 2d graphics. Technical Report 02/1/INFO, Ecole des Mines de Nantes (2002)

    Google Scholar 

  7. Rogers, D. F.: Procedural Elements of Computer Graphics. McGraw-Hill Science (1998)

    Google Scholar 

  8. Antochi, I., Juurlink, B.H.H., et al.: Memory Bandwidth Requirements of Tile-Based Rendering. In: Pimentel, A.D., Vassiliadis, S. (eds.) SAMOS 2004. LNCS, vol. 3133, pp. 323–332. Springer, Heidelberg (2004)

    Google Scholar 

  9. Akenine-Möller, T., Ström, J.: Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones. In: ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH) vol. 22(3), pp. 801–808 (2004)

    Google Scholar 

  10. Akenine-Möller, T.: An Extremely Inexpensive Multisampling Scheme. Chalmers University of Technology, Technical Report No. 03–14 (August 2003)

    Google Scholar 

  11. Su, Z., Pei, R.: Geometrical Principle of surface crack processing algorithm based on edge sample. Computer Integrated Manufacturing System 12(4), 621–624 (2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Julie A. Jacko

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

He, G., Bai, B., Pan, Z., Cheng, X. (2007). Accelerated Rendering of Vector Graphics on Mobile Devices. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Platforms and Techniques. HCI 2007. Lecture Notes in Computer Science, vol 4551. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73107-8_33

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73107-8_33

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73106-1

  • Online ISBN: 978-3-540-73107-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics