Abstract
With the great development of mobile communication and devices, graphics on mobile device catches more and more attentions. Compare with static bitmap, vector graphics (VG) is more fit to mobile devices because of small file size and scalability for any display size. Emergence of OpenVG standard motivates the research of VG. This paper focuses on the time-consuming performance of VG rendering and exploits accelerated rendering algorithms. Layered implementation structure and algorithm of drawing one path are introduced firstly. According to the obtained time-consuming data of tiger sample, analysis methodologies are constructed and results are presented. Optimization directions can be concluded into three major aspects: rasterizer, stroke and tessellate. Accelerated rendering methods are discussed with experiments to validate non-uniform subdivision algorithm for Bézier curves. The tiger sample is rendered with improved performance using the proposed algorithm.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
http://www.ericsson.com/cn/ericsson/publication/viewpoint/01/gsm2_index.shtml
Rice, D.: OpenVG Specification, Version 1.0, Sun Microsystems, Inc.
He, G., Pan, Z., et al.: Multi-stroke Freehand Text Entry Method using OpenVG and its Application on Mobile Devices. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds.) Technologies for E-Learning and Digital Entertainment. LNCS, vol. 3942, pp. 791–796. Springer, Heidelberg (2006)
Conversy, S., Fekete, J.-D.: The svgl toolkit: enabling fast rendering of rich 2d graphics. Technical Report 02/1/INFO, Ecole des Mines de Nantes (2002)
Rogers, D. F.: Procedural Elements of Computer Graphics. McGraw-Hill Science (1998)
Antochi, I., Juurlink, B.H.H., et al.: Memory Bandwidth Requirements of Tile-Based Rendering. In: Pimentel, A.D., Vassiliadis, S. (eds.) SAMOS 2004. LNCS, vol. 3133, pp. 323–332. Springer, Heidelberg (2004)
Akenine-Möller, T., Ström, J.: Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones. In: ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH) vol. 22(3), pp. 801–808 (2004)
Akenine-Möller, T.: An Extremely Inexpensive Multisampling Scheme. Chalmers University of Technology, Technical Report No. 03–14 (August 2003)
Su, Z., Pei, R.: Geometrical Principle of surface crack processing algorithm based on edge sample. Computer Integrated Manufacturing System 12(4), 621–624 (2006)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
He, G., Bai, B., Pan, Z., Cheng, X. (2007). Accelerated Rendering of Vector Graphics on Mobile Devices. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Platforms and Techniques. HCI 2007. Lecture Notes in Computer Science, vol 4551. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73107-8_33
Download citation
DOI: https://doi.org/10.1007/978-3-540-73107-8_33
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73106-1
Online ISBN: 978-3-540-73107-8
eBook Packages: Computer ScienceComputer Science (R0)