Skip to main content

Evaluating the Usability of an Auto-stereoscopic Display

  • Conference paper
Human-Computer Interaction. Interaction Platforms and Techniques (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4551))

Included in the following conference series:

Abstract

A considerable number of different auto-stereoscopic display systems are available on the market. Increased resolution of flat panel displays and greatly reduced cost have made auto-stereoscopic displays practical to use in applications for games, 3D television, the military, and industrial manufac-turing. However, the usability and qualitative user experience provided by auto-stereoscopic 3D display has not been widely studied. This study sought to evaluate the qualitative user experiences with auto-stereoscopic 3D displays and their potential shortcomings by testing specific user tasks and comparing the difference between a stereo 3D display and flat 3D display. The results provide a good reference for the product application developer trying to select a display system and for the user interface designer.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Dodgson, N.A: Autostereoscopic 3D Displays. IEEE Computer 38(8), 31–36 (2005)

    Google Scholar 

  2. Kawai, T.: 3D displays and applications. Displays 23, 49–56 (2002)

    Article  Google Scholar 

  3. Watkins, W.R., Heath, G.D., Phillips, M.D., Valeton, J.M., Toet, A.: Search and target acquisition: single line of sight versus wide baseline stereo. Optical Engineering 40(9), 1914–1927 (2001)

    Article  Google Scholar 

  4. Kooi, F.L, Toet, A.: Visual comfort of binocular and 3D displays. Displays 25, 99–108 (2004)

    Article  Google Scholar 

  5. Holliman, N.: 3D display systems. Handbook of optoelectronics. IOP Press (2002)

    Google Scholar 

  6. Bradshaw, J.: A business case analysis of auto-stereoscopic technology, in relation to the development of an interactive tourism website. Unpublished technical report University of Durham, UK (2003)

    Google Scholar 

  7. Sullivan, A.: 3 Deep. IEEE Spectrum, pp. 22–27 (2005)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Julie A. Jacko

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Jin, Z.X., Zhang, Y.J., Wang, X., Plocher, T. (2007). Evaluating the Usability of an Auto-stereoscopic Display. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Platforms and Techniques. HCI 2007. Lecture Notes in Computer Science, vol 4551. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73107-8_68

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73107-8_68

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73106-1

  • Online ISBN: 978-3-540-73107-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics