Abstract
A considerable number of different auto-stereoscopic display systems are available on the market. Increased resolution of flat panel displays and greatly reduced cost have made auto-stereoscopic displays practical to use in applications for games, 3D television, the military, and industrial manufac-turing. However, the usability and qualitative user experience provided by auto-stereoscopic 3D display has not been widely studied. This study sought to evaluate the qualitative user experiences with auto-stereoscopic 3D displays and their potential shortcomings by testing specific user tasks and comparing the difference between a stereo 3D display and flat 3D display. The results provide a good reference for the product application developer trying to select a display system and for the user interface designer.
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Jin, Z.X., Zhang, Y.J., Wang, X., Plocher, T. (2007). Evaluating the Usability of an Auto-stereoscopic Display. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Platforms and Techniques. HCI 2007. Lecture Notes in Computer Science, vol 4551. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73107-8_68
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DOI: https://doi.org/10.1007/978-3-540-73107-8_68
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73106-1
Online ISBN: 978-3-540-73107-8
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